AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on Android in Panama Q1 2022
Discover the performance trends of the top 5 hybridcasual games on Android in Panama during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hybridcasual games on the Android platform in Panama showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance, with data sourced from Sensor Tower.
Piano Fire: Edm Music & Piano, published by Adaric Music, experienced a noticeable decline in weekly downloads, starting from around 10K in early January and dropping to approximately 3.6K by the end of March. The game's weekly revenue also showed a decreasing trend, with earnings peaking at $24 at the beginning of January and dwindling to minimal amounts by March. Active users followed a similar downward trend, decreasing from about 15.5K to 8.7K during the quarter.
Race Master 3D - Car Racing from SayGames Ltd saw a steady decline in weekly downloads, starting at about 7.1K in late December and ending the quarter at approximately 3.7K. Despite low revenue figures, the game maintained a relatively stable number of active users, fluctuating around the 19K to 26K range throughout the quarter.
Tiles Hop EDM Rush Music Game by AMANOTES PTE LTD showed a gradual decrease in weekly downloads, dropping from around 4.7K to 3K over the quarter. The game had no reported revenue but maintained a robust active user base, hovering around 31K to 35K.
Tile Master 3D® - Triple Match, published by Higgs Studio, had fluctuating download numbers, peaking at around 7.8K in early January and decreasing to roughly 1K by the end of March. Revenue also varied, with notable peaks of $32 in early January and $27 at the end of March. Active users saw a rise early in the quarter, reaching around 11.6K in mid-January, but declined to approximately 5.7K by late March.
Stumble Guys by Scopely demonstrated consistent performance, with weekly downloads ranging from around 2.1K to 3.9K throughout the quarter. The game’s revenue showed upward momentum, peaking at $51 in mid-March. Active users increased steadily from about 17.2K to 30.1K, indicating growing engagement.
For more detailed insights and data, visit Sensor Tower.